Wednesday, December 10, 2008

Daemons of Lesser Powers - Part III: Fast Attack

Continuing a series of articles presenting experimental house rules for daemons of lesser powers, today: rules for fast attack daemons. When I was writing these up, I tried to think of what would be represent such models on the tabletop. For the Big Four powers of chaos, the "beasts" are flesh hounds of Khorne, fiends of Slaanesh (not classed as fast attack, though), screamers of Tzeentch and so forth. All bestial, and all able to move quickly (apart from the beast of Nurgle). For lesser powers, the simplest analogue creature would be a chaos hound. Indeed, chaos hounds are in excellent keeping with the Realms of Chaos / Lost and the Damned rules. The most recent rules for chaos hounds are to be found in the (out of production) previous chaos space marine codex. In there, they only had a 6+ armour save. So here, I'm modifying that to the (what seems standard) 5+ invulnerable daemon save and upping the points value a touch.

The squad size can go up to a massive 30 - this is intentional as the dogs of the lesser powers would likely be more inclined to stick together for common protection against the more powerful beasts of the Big Four (i.e. flesh hounds). The only thing that is not included here is the option to upgrade based on the HQ / herald choice (cf. preferred enemies in the troops entry) - I'm figuring that should be kept for the troops alone. Having said that, this entry includes a once-per-army upgrade of a large beast (an alpha male pack leader, or equivalent) that enables the squad to function as if they were troops, but at a suitably steep cost.

Daemonic Beasts of a Lesser Power (Fast Attack slot)
Cost: 13 points each

WS BS S T W I A Ld Sv
4 0 4 4 1 4 2 10 -/5+
Unit Type: Beast
Number per squad: 5 to 30

Special Rules: Daemon.
All are considered to be armed with a single close combat weapon (i.e. claws, teeth, horns, etc.).

Options:
Gift one model with: Unholy Might (+5 pts)
Upgrade a different model to a "large alpha beast" (once per army) (+40 pts). The large alpha beast has the following statistics:
WS BS S T W I A Ld Sv
4 0 5 4 2 4 3 10 -/5+
Unit Type: Beast
Number per squad: unique (i.e. you may only ever take 1 large beast).

Special Rules: Daemon. Considered to be armed with a single close combat weapon. The large alpha beast enables the entire squad to not only contest objectives, but also to take and secure them in the same manner as troops. They still use a fast attack slot in the force organization chart.


Modelling.
There are many models out there that could be used to represent these beasts. The new chaos hounds in the fantasy chaos mortals range would be excellent for a starting point. As would the dire wolves from vampire counts.

For the large beast, the model should be noticeably bigger than the other models: a plastic chaos spawn would be cool. Or, forgeworld sells a number of large chaos spawn that would also look very neat as the alpha beast (albeit a mutated, large alpha beast!). I'm certain that readers could come up with other ideas on good models to use to represent them.

2 comments:

Gamers World said...

Nice rules, this gives me an idea for the Cultists.

jabberjabber said...

Thanks mate. How's your project with the cultists coming along?

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