Sunday, October 19, 2014

Horus Heresy Review: Warhound Scout Titan

Yes -- I really am reviewing titans. They're in Betrayal and the Horus Heresy, and therefore available as part of an army (with Lords of War) and therefore are a valid unit.

Let's be honest about something. If we're taking a titan, we're probably going to be opposed with titans. Therefore, I strongly would recommend that any titan is equipped with at least one strength D weapon to try to counter any enemy titans or super heavies. Admittedly, S10 is a close second, but its not quite the same.

The other thing to remember is that titans can move. Yep. Seriously. They have legs. They walk, jog and run. Remember to think about this: it is a mobile weapons platform after all.

But more than this: titans are also treated as gargantuan creatures in assault and can therefore make stomp attacks. These are at S10. And of course, they can tank shock anything less than a superheavy. Plus, it will generally take out anything in its vicinity when it goes down, so make sure that happens when your titan is deep in enemy territory for goodness sake. Move your titan!

Here are a few builds.  You'll notice that I'm not a fan of the inferno cannon -- there are superior options.

Warhound Scout Titan, 2 Vulcan Megabolters
Don't bother unless you know for certain there are no other super heavies or land raiders on the enemy side. Pumping out 30 AP3 shots every turn will rapidly decimate any space marine army otherwise. No fun for the opponent in this regard (but then, you're taking a titan!). One other serious note here is that the Vulcan Megabolter is the only titan weapon that can be targeted at fliers since in the current edition blast weapons cannot hit them. This build is therefore viable for taking down enemy planes!

Warhound Scout Titan, 2 double-barrelled turbo laser destructors
Four lots of D weapons with a 5" blast every turn is serious business. This is the kind of titan that is ready for anything. Nothing in the game cannot be handled by it. Take it.

Warhound Scout Titan, 1 plasma blast gun, 1 double-barrelled turbo laser destructor
A more balanced titan (if such a thing exists! lol!), the massive blasts from the plasma gun is amazing at range and fun to play. Its also high strength and is flexible (depending on if you're facing hordes for instance). And the laser destructors are for the enemy titans to contend with.

Warhound Scout Titan, 1 plasma blast gun, 1 vulcan mega-bolter
A more "standard" configuration, but one this is frankly, not as effective as the two previous examples. Remember the maxim: if you're taking a titan, your opponents may well be as well. Go for a D class weapon.

I cannot say I'm a fan of the inferno cannon, but can see some of its merit in flushing out power armour opponents for a swift moving war hound.

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