Friday, December 17, 2010

Tertiary Missions and Sub-Plots

Whether they're used as bonus points, or neat additions to the narrative campaign, tertiary mission objectives can be used to add flavour to a battle.

Below is a selection of some of the Flux Battle Tertiary Objectives that I'm in the middle of writing up.  Comments welcome.


Capture the flag.
Imagine what glory you will receive if you take the enemy standard.  Imagine how humiliated the enemy will be at their standard being captured!

Set-up: After viewing the opponent’s miniatures, secretly note down which miniature has the most impressive looking flag, icon or standard.  If no enemy miniatures are holding a flag, discard this objective.

Success: If you kill (not rout!) the miniature holding the designated standard, you succeed.


Close combat promotion.
In order to get promoted, Private Xenon must prove her close combat ability on the field of battle. 

Set-up: Choose one miniature armed with a close combat weapon that isn’t special (i.e. is not a squad sergeant, just a regular troops) and secretly note down which miniature this is.  The miniature should preferably have some distinguishing feature from her companions. Keep a tally of what kills this miniature has made in close combat over the course of the game.

Success: To succeed, this miniature must kill in close combat more points value worth of enemy than they cost.  Shooting doesn’t count: it must be in melee!

Marksmanship promotion.
In order to get promoted, Private Wednesday must prove his marksmanship on the field of battle. 

Set-up: Choose one miniature in your army armed with a ranged weapon that isn’t special (i.e. is not a squad sergeant, just a regular troops) and secretly note down which miniature this is.  The miniature should preferably have some distinguishing feature from her companions. Keep a tally of what kills this miniature has made over the course of the game.

Success: To succeed, this miniature must shoot more points value worth of enemy than they cost.  Close combat doesn’t count: it must be by ranged shooting!

Quarantine.
Squad Gamma hasn’t been feeling well of late.  Your medical advisor has told you that they should be kept quarantined for at least 2 weeks to avoid spreading germs.  But you need them on the battlefield today, even if they are contagious.

Set-up: Reveal this objective to your opponent and then choose one of your squads.  The squad must number 6 or more individuals in total.  Otherwise, choose a high-ranking army official (e.g. the most expensive character).

Success: If you manage to keep this squad at least 6 inches away from any other miniature in your army for the entire battle, you succeed.  Your opponent should check this fact every game turn.


Treasure trove.
Somewhere on the battlefield is buried treasure that only Corporal Kane knows the location of.  It wouldn’t hurt the war effort to be a bit richer would it?

Set-up: Secretly write down the location of the treasure.  It should be designated in an easy to locate fashion such as the centre of a particular terrain feature.  Then, secretly select a unit from your forces. 

Success: The chosen unit must spend an entire turn inactive (they’re occupied with digging and metal-detecting) at the specified location to succeed.

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