Tuesday, November 25, 2014

Horus Heresy Review: Kharn The Bloody


Before he was the Betrayer, he was a voice of reason: a calming influence on Angron, and a skilled duellist. After Angron slew most of the other senior officers on rediscovery, it was Kharn alone (as a mere line captain) who talked him around.

In the game, Kharn can be taken either with the Cutter (an AP 3 weapon) or with Gorechild (a better option, but costs more and only available so long as Angron is not also on the board). Naturally, Kharn can only be selected as a traitor in any narrative that follows the canon course of events.

His points cost is comparable to a well armed and armoured Praetor. But more than that, his WS is excellent and he also has the boons of Rampage in addition to an invulnerable save and his plasma pistol. Coupled with the World Eaters special rules, Kharn is an excellent beat stick in close combat and will be able to take on most infantry in the game (more so with gore child in his hands). Plus, he is an incredibly fluffy choice for any World Eaters army before, during or after the Isstvan campaign. Hence, even if one thinks that the points cost is a fraction too high, I think people will still take Kharn for the name and his ability to inspire fear in the enemies ranks (figuratively speaking). 

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