Sunday, November 22, 2015

Horus Heresy Review: Damocles Command Rhino

Background.
Demonstrating that the Ultramarines are capable of innovation, the Damocles is effectively a special communications tank capable of many nifty features, but is ultimately still a rhino chassis.

Strengths. 
Not scattering within a large radius when deep striking in to play; allowing the controlling player to tweak their own reserves rolls by +/-1; causing more serious deep strike mishaps to enemies; and a bombardment to top it all off!

The last of these is critical: a S8 AP3 large blast is terrific, even if its only once per game. A few of these kind of blasts from other sources can be a game changer for obvious reasons.

In an army that is dependant on deep striking (and perhaps messing around with enemy reserves -- see Remus Ventanus, or Alpha Legion Rite of War) it can be a great asset.

Note: Ultramarines can carry two of these in an army list as a unique bonus, the second coming from a dedicated transport choice for a Master of Signal.

Weaknesses.
This tank is still a rhino. It still has AV=11 and suffers accordingly.

Builds.
Damocles (no upgrades).
This tank is worth the costs so long as you manage to get off the focused bombardment in early turns.

Damocles, extra armour, hunter-killer missile (120 points).
A bit more upgraded, with a fun missile and a bit more durability. Add in a dozer blade to taste depending on your own preferences and play style. 

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